Unlock harder levels by getting an average of 80% or higher.

Earn up to 5 stars for each level
The more questions you answer correctly, the more stars you'll unlock!

Each game has 10 questions.
Green box means correct.
Yellow box means incorrect.

Unlock harder levels by getting an average of 80% or higher.

Earn up to 5 stars for each level
The more questions you answer correctly, the more stars you'll unlock!

Each game has 10 questions.
Green box means correct.
Yellow box means incorrect.

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Math Games for Teachers

Grade 6 - Data Management and Probability

Standard 6.DMP.3 - Practice finding the probability of simple events.

Included Skills:

Probability
express theoretical probability as a ratio of the number of favourable outcomes to the total number of possible outcomes, where all outcomes are equally likely (e.g., the theoretical probability of rolling an odd number on a six-sided number cube is 3/6 because, of six equally likely outcomes, only three are favourable--that is, the odd numbers 1, 3, 5);
represent the probability of an event (i.e., the likelihood that the event will occur), using a value from the range of 0 (never happens or impossible) to 1 (always happens or certain);
predict the frequency of an outcome of a simple probability experiment or game, by calculating and using the theoretical probability of that outcome (e.g., "The theoretical probability of spinning red is 1/4 since there are four different-coloured areas that are equal. If I spin my spinner 100 times, I predict that red should come up about 25 times."). (Sample problem: Create a spinner that has rotational symmetry. Predict how often the spinner will land on the same sector after 25 spins. Perform the experiment and compare the prediction to the results.).

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