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Grade 3 - Data Management and Probability
Standard 3.DMP.3 - Practice making predictions with images.
Probability • predict the frequency of an outcome in a simple probability experiment or game (e.g., "I predict that an even number will come up 5 times and an odd number will come up 5 times when I roll a number cube 10 times."), then perform the experiment, and compare the results with the predictions, using mathematical language; • demonstrate, through investigation, an understanding of fairness in a game and relate this to the occurrence of equally likely outcomes.